Hey there! If you ever come online again... Please contact me at realinspirer@outlook.com. I have some questions regarding 2D game development. I am so frustrated, I have tried many things, I believe I can work around that, but still wanna know what you do with that, so yeah. Please don't be dead.
Hey there, my good old friend! I am really thankful to you for your guidance. Inkscape helped me a lot in my game dev stuffs. I am really sorry, but I need another thing. The main thing that's in my mind right now is - "Man, he may think that I just remember him when I need something from him. And probably never actually care about him." Yeah, I hate to be that guy but, your guidance seems really amazing, to be honest and fair. I am genuinely feeling super guilty right now, but I just feel like it's kinda important. I mean - well never mind. ("He could've deleted the whole text. Why to add a 'nEVeR mInD' text at the end, like a cliffhanger?" Well, that's just me for you...)
So, I wanted to ask - I know, your games probably don't have lot of 2D animations, but still do you have ideas on how to 2D animate? Like 3D animations seems straightforward - like you just keyframe the entire heck out of whatever you wanna animate. I saw a little insight and came to know that you do the same keyframing thing for 2D, and apparently you can do that in Blender itself, I mean yeah, I had a little idea beforehand too. Btw, I mentioned Blender, because I am using and learning that, to make the models I need, and will animate soon too. So, keyframing is okay, but like you know there is also like vfx, and stuffs. And I think those are mainly (if not all) done in 2D. You know like animations/vfx in UI and stuffs. I know you have to make every picture, and animate over, but like what is like the best or maybe a program for that?
And second of all and main thing - music. How... music? I... no... music. Omg. Like seriously, music is like a whole thing, how do I do this? Can you like suggest a nice program to make music. I have an online friend who said he'll make the music, but he's mostly busy with real life stuffs, and I don't want to like - force him. Music is something that is very close to my heart, but every time I think of making it, I just - cannot. oof. So, yeah music is of higher priority right now.
Also, I am really sorry again. I am really ashamed of myself. But... oof. Again thanks for everything.
And I hope you're not dead, or else, I am gonna cry again. I hate the fact that 'Everything ends eventually... like everything.'
Hello there! I really liked your other games...I mean Clickventure series. I also want to make a few games like that, I mean I have played many of those types (point-and-click) of games, and like them a lot. So, since they're made in 2d, I have this problem that haunts me till now...yeah. In making of 3d games, I don't have to waste my time on gathering game assets a lot. But I don't know how to find/make 2D assets at all.
Can you just tell me how you make these 2D sprites, images, or textures? (Ah, I could've asked this question only without writing the above bs, but this thing is haunting me since forever.) I will really appreciate if you can help me a bit. (I seriously just want to make really good 2D sprites.)
Hey! From my point of view I would say that if you are about to create a 2D adventure game it will be best if you learn to make art (or have someone else to be ready to do it for you on a regular basis), because you don't want to be restricted to the sprites you find on the internet. You want to unleash your specific ideas. Moreover, when you purchase art from different sources it is really hard to keep the project consistent.
How to make art then? I don't consider myself as an artist, I don't have much experience in drawing, but just jumping right to the job and creating as simple as possible art is a great way to start. Allow yourself to make mistakes and don't be a perfectionist. Focus on improving. If you make a mistake - acknowledge that and try to do better the next time. This is how I started Clickventure.
My main goal was to create a game... And art was one of the things I had to practice. I decided to use Inkscape for various of reasons. It allows to create vector graphic, which then I export to png files for sprites.
You must decide what kind of art you want. If you want something similar to Clickventures then I advise you to download Inkscape, learn basics and practice it. It may be kind of clunky to use and time consuming at first, but stick to it and keep practicing (there is a software like Adobe Illustrator, but it's not free). Then I would advise you to create a very small game with your own art - you will learn a ton. Your artstyle will be improving over time, just don't give up. Take rests, but never give up.
If you look at my games, you can see how the art improved - compare Clickventure: Castaway vs Clickventure: The Secret Beneath, Ep.1 - can you see the difference? - The colors, the items in the inventory, the consistency, etc. I just learnt a lot from the first game.
A player doesn't really know how much of work and effort is required to create a game and I only talked about the art. Only developers know this pain. ;)
Having said that, you should realize that creating a game is not an easy task. If you are a solo developer - you are required to have a certain skill level in several professions which requires a huge amount of time and patience. Everything has to be taken care of - the art, audio, programming, design, story, animation, publishing, etc. And then you have to handle the criticism after all of your hard work.
Here, take a look at some of my Inkscape files. I create a vector art then export as *.png file. Any object that have multiple states (like a door or a chest) must be separated.
Thank you sooo much for the reply! I really appreciate it! :) I at least got something to start with. Will keep going on like that.... thank you soo much!!! And also, a little thinking of mine, people (players/users in our case) are weird. They just keep complaining and criticizing about everything. I seriously mean EVERYTHING! (I mean even we may be doing that in some other case.) So, don't take those things seriously. Even big companies don't listen to those criticism, and even after that the company runs just fine...you may think of Activision in this case. So, chin up, you've got a great journey ahead. Don't judge me btw due to this..oof. I 'dived' into game development with Unity last month, but been programming for more than 3-5 years, so scripting is something that doesn't haunt me that much, as much game assets does. I had horror dreams due that...oof. I am seriously thankful to you! I hope I can make something nice.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hey there! If you ever come online again... Please contact me at realinspirer@outlook.com. I have some questions regarding 2D game development. I am so frustrated, I have tried many things, I believe I can work around that, but still wanna know what you do with that, so yeah. Please don't be dead.
Hey there, my good old friend! I am really thankful to you for your guidance. Inkscape helped me a lot in my game dev stuffs. I am really sorry, but I need another thing. The main thing that's in my mind right now is - "Man, he may think that I just remember him when I need something from him. And probably never actually care about him." Yeah, I hate to be that guy but, your guidance seems really amazing, to be honest and fair. I am genuinely feeling super guilty right now, but I just feel like it's kinda important. I mean - well never mind. ("He could've deleted the whole text. Why to add a 'nEVeR mInD' text at the end, like a cliffhanger?" Well, that's just me for you...)
So, I wanted to ask - I know, your games probably don't have lot of 2D animations, but still do you have ideas on how to 2D animate? Like 3D animations seems straightforward - like you just keyframe the entire heck out of whatever you wanna animate. I saw a little insight and came to know that you do the same keyframing thing for 2D, and apparently you can do that in Blender itself, I mean yeah, I had a little idea beforehand too. Btw, I mentioned Blender, because I am using and learning that, to make the models I need, and will animate soon too. So, keyframing is okay, but like you know there is also like vfx, and stuffs. And I think those are mainly (if not all) done in 2D. You know like animations/vfx in UI and stuffs. I know you have to make every picture, and animate over, but like what is like the best or maybe a program for that?
And second of all and main thing - music. How... music? I... no... music. Omg. Like seriously, music is like a whole thing, how do I do this? Can you like suggest a nice program to make music. I have an online friend who said he'll make the music, but he's mostly busy with real life stuffs, and I don't want to like - force him. Music is something that is very close to my heart, but every time I think of making it, I just - cannot. oof. So, yeah music is of higher priority right now.
Also, I am really sorry again. I am really ashamed of myself. But... oof. Again thanks for everything.
And I hope you're not dead, or else, I am gonna cry again. I hate the fact that 'Everything ends eventually... like everything.'
Hello there! I really liked your other games...I mean Clickventure series. I also want to make a few games like that, I mean I have played many of those types (point-and-click) of games, and like them a lot. So, since they're made in 2d, I have this problem that haunts me till now...yeah. In making of 3d games, I don't have to waste my time on gathering game assets a lot. But I don't know how to find/make 2D assets at all.
Can you just tell me how you make these 2D sprites, images, or textures? (Ah, I could've asked this question only without writing the above bs, but this thing is haunting me since forever.) I will really appreciate if you can help me a bit. (I seriously just want to make really good 2D sprites.)
Hey! From my point of view I would say that if you are about to create a 2D adventure game it will be best if you learn to make art (or have someone else to be ready to do it for you on a regular basis), because you don't want to be restricted to the sprites you find on the internet. You want to unleash your specific ideas. Moreover, when you purchase art from different sources it is really hard to keep the project consistent.
How to make art then? I don't consider myself as an artist, I don't have much experience in drawing, but just jumping right to the job and creating as simple as possible art is a great way to start. Allow yourself to make mistakes and don't be a perfectionist. Focus on improving. If you make a mistake - acknowledge that and try to do better the next time. This is how I started Clickventure.
My main goal was to create a game... And art was one of the things I had to practice. I decided to use Inkscape for various of reasons. It allows to create vector graphic, which then I export to png files for sprites.
You must decide what kind of art you want. If you want something similar to Clickventures then I advise you to download Inkscape, learn basics and practice it. It may be kind of clunky to use and time consuming at first, but stick to it and keep practicing (there is a software like Adobe Illustrator, but it's not free). Then I would advise you to create a very small game with your own art - you will learn a ton. Your artstyle will be improving over time, just don't give up. Take rests, but never give up.
If you look at my games, you can see how the art improved - compare Clickventure: Castaway vs Clickventure: The Secret Beneath, Ep.1 - can you see the difference? - The colors, the items in the inventory, the consistency, etc. I just learnt a lot from the first game.
A player doesn't really know how much of work and effort is required to create a game and I only talked about the art. Only developers know this pain. ;)
Having said that, you should realize that creating a game is not an easy task. If you are a solo developer - you are required to have a certain skill level in several professions which requires a huge amount of time and patience. Everything has to be taken care of - the art, audio, programming, design, story, animation, publishing, etc. And then you have to handle the criticism after all of your hard work.
Here, take a look at some of my Inkscape files. I create a vector art then export as *.png file. Any object that have multiple states (like a door or a chest) must be separated.
Exported sprites:
A vector file with items (in the invetory):
And exported sprites:
Thank you sooo much for the reply! I really appreciate it! :) I at least got something to start with. Will keep going on like that.... thank you soo much!!! And also, a little thinking of mine, people (players/users in our case) are weird. They just keep complaining and criticizing about everything. I seriously mean EVERYTHING! (I mean even we may be doing that in some other case.) So, don't take those things seriously. Even big companies don't listen to those criticism, and even after that the company runs just fine...you may think of Activision in this case. So, chin up, you've got a great journey ahead. Don't judge me btw due to this..oof. I 'dived' into game development with Unity last month, but been programming for more than 3-5 years, so scripting is something that doesn't haunt me that much, as much game assets does. I had horror dreams due that...oof. I am seriously thankful to you! I hope I can make something nice.
Goodluck with your gamedev journey. ;)
Hey, one more thing....do you use a drawing tablet or something of that sort?
I only used mouse to create art for Clickventure.
This old project should probably be updated, like each skins have abilities and drawbacks.